| Chassis 1 | Chassis 2 | |
| Vehicle Mass: | ||
| Drag CoEfficient: | ||
| Width | ||
| Height: | ||
| Front weight: | ||
| Drivetrain: | ||
| Tyre friction: |
| Transmission 2 | Transmission 2 | |
| Tyre: | ||
| 1st: | ||
| 2nd: | ||
| 3rd: | ||
| 4th: | ||
| 5th: | ||
| 6th: | ||
| Final: | ||
| Trans loss |
Shape the engine torque curve of the engine. Drag the points and the power output and performance calculations should automatically update.
(If they don't, please do let me know what brower/device you are viewing from and I will look into it ASAP)
| Rev Limit |
Shape the engine torque curve of the engine. Drag the points and the power output and performance calculations should automatically update.
(If they don't, please do let me know what brower/device you are viewing from and I will look into it ASAP)
| Rev Limit |
Torque at the wheels is what actually propels the car forwards, this chart maps the wheel torque (engine torque x gear ratio) against wheel speed and displays visually how the engine output and gearing affect performance over the full range of vehicle speeds.
It's often hard to visualise how much a few tenths of a second off a 0-60 or 0-100 time would look in the real world when compared against a stock benchmark. Is it a full car length on a standard car at the end of the 1/4 mile? Is it ten car lengths? This chart lifts the distance data out of the simulation and plots the distance between the lead and tail car over the duration of the simulated drag race, giving a clear indication of the real world improvement in performance compared to a stock car.
Similar to the Wheel Torque vs Wheel Speed (Thrust Curve) chart, this one takes into account the weight and drag of the vehicle, showing actual rate of acceleration (in units G) vs wheel speed.